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Tomb level

This small level is made by modular assets made in Blender and is built in Unreal Engine. All the meshes and overall design and lighting is made by me. Most of the textures are downloaded from various free sites. The hieroglyphs and stone cracks are made from images found from web which I have afterwards edited into various decals. The red paint decals are designed by me. The particle effects are from Unreal starter content. The music is from Mega Game Music Collection. Hope you enjoy!

Tomb level

Here's how I put together the hieroglyphs decal master material. From this material I made instances for stone and golden versions.

Here's how I put together the hieroglyphs decal master material. From this material I made instances for stone and golden versions.

Here's how I put together the ash master material. I used brown mud texture which was already used on various surfaces and just changed the colors and added emission from there. I also made instances from this material.

Here's how I put together the ash master material. I used brown mud texture which was already used on various surfaces and just changed the colors and added emission from there. I also made instances from this material.